IT for 3D and animation studios.

Artists spread across a city or a country, asset libraries that keep growing and project folders full of small files. We handle the access, the storage, the backups and the onboarding, so artists can open their scenes from wherever they sit.

Quick answer

Small 3D and animation studios need artists to reach shared assets from different places, storage that copes with large libraries, backups that survive a mistake, and clean onboarding for freelancers. We set up remote access, storage, backups and onboarding. We do not build or run pipeline tooling.

Where small 3D and animation teams struggle.

  1. 01

    Libraries of many small files

    A project can hold thousands of textures, caches and scene versions. Network storage handles many small files differently from a few large video files, so a setup tuned for editing can feel slow here. We test with your real folders rather than assume.

  2. 02

    Paths that break between machines

    Scenes reference assets by path. A drive letter on one Windows machine, a mount point on a Mac and a different mapped folder at home mean the same scene opens with missing textures. A single agreed path scheme, set up once, avoids it.

  3. 03

    The remote artist and the asset library

    A freelancer at home needs the assets for their shot, and not the whole library. Access by project, over an encrypted connection, keeps work moving and keeps the rest of the studio out of reach.

  4. 04

    Which of these files can be rebuilt

    Source scenes and textures are irreplaceable. Some generated caches can be recreated. Treating them the same wastes backup space, and treating them differently by accident loses work.

  5. 05

    A new artist on day one

    Accounts, software versions, plugin versions and access to the right folders all have to line up before someone can open a scene. A written checklist makes day one the same every time.

What we set up

For a 3D and animation studio.

  • Shared storage for assets and projects

    Capacity and layout chosen from your libraries and how many artists use them at once, with folder permissions by project. We test with your own scene folders.

  • Remote artist access

    Encrypted access to the storage, and to a studio workstation where the work needs it, with multi-factor sign in and access limited to the project an artist is on.

  • Backups that know the difference

    Source work gets versions and an off site copy. Regenerable files get a lighter policy, written down. A restore test covers a real project.

  • Onboarding and offboarding

    A checklist for accounts, devices, software versions and access, and the matching steps when a freelancer leaves.

Where our help stops

We do access, storage, backups and onboarding.

We do not build or run pipeline tooling, and we do not configure compute for 3D work. If a problem sits inside your 3D software or your own scripts, we will say so early and point you to the right person.

Read the shared storage page

Before you hire anyone

What to ask any IT provider.

Ask us the same questions. A good answer is specific and can be checked.

Have you tested with a project like ours?

They ask for a sample scene folder and try it on the storage before recommending it.

How will remote artists reach the assets?

A specific method, with multi-factor sign in and access by project. Not "we open a port".

What is backed up, and what is not?

A written list that separates source files from files that can be rebuilt, with the reason for each.

How do you handle a freelancer leaving?

A checklist: accounts disabled the same day, shared links revoked, files returned or removed and the steps recorded.

Where does your responsibility end?

They can say what they will not touch. An answer of "everything" means nobody has thought about it.

Questions people ask

Do you build 3D pipelines or set up compute for our scenes?

No. We help with remote artist access, storage, backups and onboarding. If a problem sits inside your 3D software or your own tooling, we will tell you plainly and not guess.

Can artists work from home without copying the whole library?

Usually yes. Options include remote access to a studio workstation and access to the storage over an encrypted connection, limited to the project. We test which works over the artist's connection before you commit.

Is a NAS fast enough for many small files?

It can be, but behavior varies with the hardware, the network and the file counts. We test with a copy of your real folders and report what we saw.

How should we back up cache and generated files?

Separate what is irreplaceable from what can be rebuilt. Keep versions and an off site copy of the first group, and decide deliberately about the second.

Can you set up access for freelancers in another country?

The remote setup is the same anywhere with a reliable connection. Our hands-on work is in Los Angeles, and our remote setup serves the whole US. Talk to us about anything outside it.

Plug us in. Tell us what your studio runs on.

Tell us what you see on screen. A person on our production consulting team reads it and replies, usually with the first thing to check.

Error messages, what changed recently, how many people are affected. A few words is enough.

We reply from a person, not a bot. No mailing list.

Describe your studio and we will take it from there.

A real person on our team reads every request and replies within one business day.